Health care planning and education via gaming-simulation: a two-stage experiment.
A two-stage process of gaming-simulation design was conducted: the first stage of design concerned national planning for hemophilia care; the second stage of design was for gaming-simulation concerning the problems of hemophilia patients and health care providers. The planning design was intended to be adaptable to large-scale planning for a variety of health care problems. The educational game was designed using data developed in designing the planning game. A broad range of policy-makers participated in the planning game.
D005716:Game Theory; D005717:Games, Experimental; D006266:Health Education; D006285:Health Planning; D006467:Hemophilia A; D006801:Humans; D008962:Models, Theoretical; D011787:Quality of Health Care; D012381:Role Playing