Effects of fantasy contexts on children's learning and motivation: making learning more fun.
Two studies examined the effects of embedding instructional materials in relevant fantasy contexts on children's motivation and learning. In Study 1, Ss showed marked preferences for computer-based educational programs that involved fantasy elements. In Study 2, Ss worked with these programs for 5 hr. One program presented purely abstract problems. Others presented identical problems within fantasy contexts. Some Ss chose among 3 fantasies; others were assigned identical fantasies. Tests on the material occurred before, immediately after, and 2 weeks after the experimental sessions. Ss showed significantly greater learning and transfer in the fantasy than in the no-fantasy conditions. Having a choice of fantasies made no difference. Motivational and individualization strategies for enhancing interest and promoting learning are discussed.
Parker
L E
LE
Department of Psychology, Stanford University, California 94305-2130.
Lepper
M R
MR
D000124:Achievement; D001288:Attention; D002648:Child; D003196:Computer Graphics; D003194:Computer-Assisted Instruction; D005201:Fantasy; D005260:Female; D006801:Humans; D007206:Individuality; D007858:Learning; D008297:Male; D009042:Motivation; D010553:Personality Development; D011340:Problem Solving