Learning to count.
The "Learning to Count" is a microprocessor controlled device constructed to help teach a developmentally disabled individual to learn to count to ten. The device has ten buttons, each with two numerical seven-segment LED's displaying a random number 1 through 10. The game's objective is for the student to press the ten buttons in numerical order. A microprocessor and integrated circuits carry out the device's internal operations. The microprocessor controls the generation of the random numbers, the assigning of the random numbers to a button position, and the analysis of the button input. The integrated circuits transfer the information from the microprocessor to the displays and from the input buttons to the microprocessor.
Mayo
J M
JM
North Dakota State University, Fargo 58105.
D006801:Humans; D007858:Learning / Q000502:physiology*; D007859:Learning Disabilities; D008838:Microcomputers; D010988:Play and Playthings; D012984:Software