Development of skill of children in the performance of the family computer game "Super Mario Brothers".
The development of skill of children in the performance of a family computer game (Super Mario Brothers) was investigated among three groups of different age: kindergarten children (6 years old) and primary school children (9 and 12 years old). The skill to perform the game with either hand was evaluated by the mean scores gained by the children. In the normal (right and dominant) situation, the mean score improved significantly with advancement of age. Similar was true in the reversed (left hand dominant) situation, but more distinctly. The mean scores were significantly higher in the normal than in the reversed situations. The experienced children were superior to the inexperienced children in playing the game. The correlation between the reaction time and the game score was also investigated with the same subjects for the 9- and 12-year-old school children. Almost no correlation could be elucidated.
Kawashima
T
T
Department of Neurophysiology, Gifu University School of Medicine, Japan.
Satake
H
H
Ueki
S
S
Tajima
C
C
Matsunami
K
K
D000367:Age Factors; D002648:Child; D005260:Female; D007839:Functional Laterality; D006801:Humans; D008297:Male; D010988:Play and Playthings; D011597:Psychomotor Performance; D011930:Reaction Time; D012737:Sex Factors