Prediction of total knee motion using a three-dimensional computer-graphics model.
Twenty-three knees were sectioned, digitized, and standardized to determine the 'average' three-dimensional bony geometry and ligamentous attachments. Data on normal knee motion were obtained from a cadaveric study. An algorithm was written to simulate three-dimensional patella motion. Verification of the knee model was achieved by determining femoro-tibial and patello-femoral contact locations, as well as ligament length patterns, and comparing the results with published data. The criterion for maximum predicted knee motion with a prosthesis in place was the length of the posterior cruciate ligament. Three total knee replacement surfaces were mathematically generated: flat, laxity and conforming. A greater flexion angle was obtained with a flat tibial surface than for the laxity or conforming. Posterior tibial component displacement increased the range of motion, but only slightly. For all tibial surfaces, increased range of motion was achieved with a 10 degrees posterior tilt of the tibial tray. Anterior femoral component displacement increased motion due to reduction in posterior cruciate tension during flexion. The results are applicable to the design and surgical technique of total knee replacement.
Garg
A
A
Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge 02139.
Walker
P S
PS
D000465:Algorithms; D001696:Biomechanical Phenomena; D003196:Computer Graphics; D003198:Computer Simulation; D005269:Femur / Q000502:physiology; D006801:Humans; D066298:In Vitro Techniques; D007719:Knee Joint / Q000502:physiology*; D007720:Knee Prosthesis; D008023:Ligaments, Articular / Q000502:physiology; D008954:Models, Biological; D009068:Movement; D013977:Tibia / Q000502:physiology