Reaction time, impulsivity, and attention in hyperactive children and controls: a video game technique.
Maturation of sustained attention was studied in a group of 52 hyperactive elementary school children and 152 controls using a microcomputer-based test formatted to resemble a video game. In nonhyperactive children, both simple and complex reaction time decreased with age, as did variability of response time. Omission errors were extremely infrequent on simple reaction time and decreased with age on the more complex tasks. Commission errors had an inconsistent relationship with age. Hyperactive children were slower, more variable, and made more errors on all segments of the game than did controls. Both motor speed and calculated mental speed were slower in hyperactive children, with greater discrepancy for responses directed to the nondominant hand, suggesting that a selective right hemisphere deficit may be present in hyperactives. A summary score (number of individual game scores above the 95th percentile) of 4 or more detected 60% of hyperactive subjects with a false positive rate of 5%. Agreement with the Matching Familiar Figures Test was 75% in the hyperactive group.
Mitchell
W G
WG
Department of Pediatrics, Children's Hospital of Los Angeles, CA 90054.
Chavez
J M
JM
Baker
S A
SA
Guzman
B L
BL
Azen
S P
SP
D001288:Attention; D001289:Attention Deficit Disorder with Hyperactivity / Q000175:diagnosis* / Q000523:psychology; D002648:Child; D004193:Discrimination Learning; D005260:Female; D006801:Humans; D007175:Impulsive Behavior / Q000175:diagnosis* / Q000523:psychology; D008297:Male; D008838:Microcomputers; D009460:Neurologic Examination / Q000295:instrumentation; D010988:Play and Playthings; D011597:Psychomotor Performance; D011930:Reaction Time