Application of 3-D computer graphics for facial reconstruction and comparison with sculpting techniques.
Facial reconstruction has until now been carried out by the sculpting technique. This method involves building a face with clay or other suitable material on to a skull or its cast, taking into account appropriate facial thickness measurements together with information provided by anthropologists such as approximate age, sex, race and other individual idiosyncrasies. A method for facial reconstruction is presented using 3-D computer graphics and is compared with the manual technique. The computer method involves initially digitising a skull using a laser scanner and video camera interfaced to a computer. A face, from a data bank which has previously digitised facial surfaces, is then placed over the skull in the form of a mask and the skin thickness is altered to conform with the underlying skull. The advantage of the computer method is its speed and flexibility. We have shown that the computer method for reconstructing a face is feasible and furthermore has the advantage over the manual technique of speed and flexibility. Nevertheless, the technique is far from perfect. Further facial thickness data needs collecting and the method requires evaluation using both known control skulls and later unknown remains.
Vanezis
P
P
Department of Forensic Medicine, The London Hospital Medical College, U.K.
Blowes
R W
RW
Linney
A D
AD
Tan
A C
AC
Richards
R
R
Neave
R
R
D003196:Computer Graphics; D005145:Face / Q000033:anatomy & histology*; D005554:Forensic Medicine / Q000379:methods*; D006801:Humans; D012886:Skull / Q000033:anatomy & histology