Interactive molecular biology computing.
It is clear that the selection of the best possible algorithm for a computer program is essential for the creation of a useful tool. After this first step is taken, however, the usefulness of such a program may be greatly enhanced or impeded by the way it is implemented. We illustrate this point by describing our implementation of the well known FASTP/FASTIN algorithm in an interactive software environment.
Pustell
J M
JM
Department of Zoology, University of Vermont, Burlington 05405.
D000818:Animals; D002108:Ceruletide / Q000235:genetics; D003201:Computers; D005755:Gastrins / Q000235:genetics; D006801:Humans; D007256:Information Systems; D008838:Microcomputers; D008967:Molecular Biology / Q000379:methods; D008969:Molecular Sequence Data; D012689:Sequence Homology, Nucleic Acid; D012984:Software / Q000379:methods*; D014584:User-Computer Interface
D005755:Gastrins; D002108:Ceruletide