title: Bad lights stops play.
abstract: The visual performance of cricket batsmen is simulated over a wide range of ambient illumination. When illumination falls to the level at which they usually stop batting (the gloom level) a rapid increase in reaction time commences. It is also the level at which office and car sidelights are turned on and the sensation of "gloom" occurs.
authors: Physiological Laboratory, University of Cambridge, U.K.
authors: F W
authors: FW
authors: Campbell
authors: S E
authors: SE
authors: Rothwell
authors: M J
authors: MJ
authors: Perry
mesh_terms: D000328:Adult; D001334:Automobile Driving; D005260:Female; D006801:Humans; D008029:Lighting; D008297:Male; D008875:Middle Aged; D011930:Reaction Time; D013177:Sports; D014785:Vision, Ocular / Q000502:physiology*