A method to elicit aggressive feelings and behaviour via provocation.
A technique is described which elicits hostility via provocation in a competitive reaction time task incorporating a predetermined failure rate of 50%. When the subject loses he is exposed to a white noise which increases in intensity through the experiment. When he wins he is able to administer one of 8 levels of noise to his opponent. Heart rate and skin conductance level and fluctuations were monitored throughout the experiment. Self-ratings of mood, aggression and anxiety were completed both pre and post task. It was found that the task elicited hostility which could be measured behaviourally, physiologically and emotionally.
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D000328:Adult; D000374:Aggression / Q000502:physiology; D001007:Anxiety / Q000502:physiology; D004644:Emotions / Q000502:physiology; D005260:Female; D005712:Galvanic Skin Response; D005716:Game Theory; D005717:Games, Experimental; D006339:Heart Rate; D006791:Hostility; D006801:Humans; D008297:Male; D008875:Middle Aged; D009622:Noise; D012737:Sex Factors