Darwinian evolution in games with perfect information.
We consider a model of Darwinian evolution in games with perfect information like chess or checkers. The evolution is viewed as a sequence of strategies, each of which wins over its immediate predecessor. We argue that the intelligence level of strategies need not necessarily increase during this type of evolution.
D000465:Algorithms; D000818:Animals; D005075:Biological Evolution; D005716:Game Theory; D006801:Humans; D007360:Intelligence; D008954:Models, Biological; D012984:Software