Cognitive model of problem-solving in chess.
By performing a series of five experiments with two subjects, several aspects of one of the subject's behavior in solving chess problems were found to be predictable, and a model was developed to explain this predictability. The heuristics used in this model may be applicable in developing future computer programs for chess play.
D003071:Cognition; D003201:Computers; D003657:Decision Making; D006801:Humans; D008297:Male; D008960:Models, Psychological; D011340:Problem Solving