title: Computer simulation of human motion in sports biomechanics.
abstract: This chapter has covered some important aspects of the computer simulation of human motion in sports biomechanics. First the definition and the advantages and limitations of computer simulation were discussed; second, research on various sporting activities were reviewed. These activities included basic movements, aquatic sports, track and field athletics, winter sports, gymnastics, and striking sports. This list was not exhaustive and certain material has, of necessity, been omitted. However, it was felt that a sufficiently broad and interesting range of activities was chosen to illustrate both the advantages and the pitfalls of simulation. It is almost a decade since Miller [53] wrote a review chapter similar to this one. One might be tempted to say that things have changed radically since then--that computer simulation is now a widely accepted and readily applied research tool in sports biomechanics. This is simply not true, however. Biomechanics researchers still tend to emphasize the descriptive type of study, often unfortunately, when a little theoretical explanation would have been more helpful [29]. What will the next decade bring? Of one thing we can be certain: The power of computers, particularly the readily accessible and portable microcomputer, will expand beyond all recognition. The memory and storage capacities will increase dramatically on the hardware side, and on the software side the trend will be toward "user-friendliness." It is likely that a number of software simulation packages designed specifically for studying human motion [31, 96] will be extensively tested and could gain wide acceptance in the biomechanics research community. Nevertheless, a familiarity with Newtonian and Lagrangian mechanics, optimization theory, and computers in general, as well as practical biomechanical insight, will still be a prerequisite for successful simulation models of human motion. Above all, the biomechanics researcher will still have to bear in mind that his or her model is merely a simplified representation of the real-world system and, as such, has certain limitations. In conclusion, it is evident that the path we have followed has been an interesting and varied one. The way ahead looks equally interesting and diverse, and we can certainly look forward with confidence to the exciting challenges and benefits that computer simulation of human motion will bring.
mesh_terms: D001696:Biomechanical Phenomena; D003201:Computers; D004242:Diving; D005684:Gait; D006055:Golf; D006173:Gymnastics; D006801:Humans; D008124:Locomotion; D008954:Models, Biological; D009068:Movement; D009119:Muscle Contraction; D009132:Muscles / Q000502:physiology; D005082:Physical Exertion; D012420:Running; D012861:Skating; D012865:Skiing; D013177:Sports; D013314:Stress, Mechanical; D013550:Swimming; D013715:Tennis; D014142:Track and Field