Electronic simulation of ganglion cells of generalized vertebrate cone retina.
Electronic simulation of generalized vertebrate cone retina consists of 43 X 41 grid of red-, green-, and blue-sensitive cones. Each retinal element is simulated by a linear summator in series with a leaky integrator and spatial-temporal properties are developed by spatial organization of cone mosaic into unit hexagons and interplay of antagonistic inputs of differing time courses. Model has full compliments of horizontal and bipolar cells including color- and non-color coding as well as single- and double-opponent receptive fields for bipolar cells. Electronic simulation also has negative feedback from L-horizontal cells to cones. Ganglion cells are formed by convergence of 7 bipolar cells, either all same and thus homogeneous, or else with a central-DPBC (or HPBC) and 6 surround-HPBCs (or DPBCs) and thus non-homogeneous. Responses of color- and non-color-coded ganglion cells as well as single- and double-opponents are investigated with stationary and moving light spots using white and colored lights. While responses to stationary light spots are predictable from digital models, responses to moving spots are complicated by differing time lags of components involved in total response. Therefore, responses to moving stimuli are more readily simulated by analogue models.
D000818:Animals; D006801:Humans; D008959:Models, Neurological; D010786:Photoreceptor Cells / Q000502:physiology*; D012160:Retina / Q000502:physiology*; D012165:Retinal Ganglion Cells / Q000502:physiology*