Videogame adaptation for patients with high-level cervical injury.
Any device that will help improve the quality of life for the patient with high-level cervical injury should be of interest to rehabilitation workers. A new option in this area, not yet widely appreciated or exploited, is the home videogame system. We describe certain modifications needed to adapt such games to the use of cervical injury patients.
D006801:Humans; D009333:Neck; D010988:Play and Playthings; D012656:Self-Help Devices; D013119:Spinal Cord Injuries / Q000534:rehabilitation*