Natural problems for stereoscopic depth perception in virtual environments.
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its cross-links to vergence eye movements, and to the spatial errors that arise when portraying three-dimensional space on a two-dimensional window. It is suggested that these factors prevent large depth intervals of three-dimensional visual space being rendered with integrity through dual two-dimensional arrays.
D000065:Accommodation, Ocular / Q000502:physiology; D000221:Adaptation, Ocular / Q000502:physiology; D003198:Computer Simulation; D003290:Convergence, Ocular / Q000502:physiology; D003626:Data Display; D003867:Depth Perception / Q000502:physiology*; D005133:Eye Movements / Q000502:physiology; D006801:Humans; D015348:Vision, Binocular / Q000502:physiology