title: Use of games in the clinical setting as an aid to teaching.
abstract: Gaming is increasingly being used in nursing curricula as an alternative form of learning in the clinical setting. This article discusses the advantages and disadvantages of the use of games and describes the design of a game for use by any skill mix of staff.
authors.forename: J
authors.initials: J
authors.lastname: de la Cour
mesh_terms: D002983:Clinical Competence; D003479:Curriculum; D004509:Education, Nursing, Continuing / Q000379:methods*; D005717:Games, Experimental; D006801:Humans