Binocular vision in a virtual world: visual deficits following the wearing of a head-mounted display.
The short-term effects on binocular stability of wearing a conventional head-mounted display (HMD) to explore a virtual reality environment were examined. Twenty adult subjects (aged 19-29 years) wore a commercially available HMD for 10 min while cycling around a computer generated 3-D world. The twin screen presentations were set to suit the average interpupillary distance of our subject population, to mimic the conditions of public access virtual reality systems. Subjects were examined before and after exposure to the HMD and there were clear signs of induced binocular stress for a number of the subjects. The implications of introducing such HMDs into the workplace and entertainment environments are discussed.
Mon-Williams
M
M
Department of Vision Science, Glasgow Caledonian University, UK.
Wann
J P
JP
Rushton
S
S
D003198:Computer Simulation; D003290:Convergence, Ocular / Q000502:physiology; D003626:Data Display; D003867:Depth Perception / Q000502:physiology; D006257:Head; D006801:Humans; D013285:Strabismus / Q000209:etiology; D014584:User-Computer Interface; D014786:Vision Disorders / Q000209:etiology; D015357:Vision Disparity / Q000502:physiology; D015348:Vision, Binocular / Q000502:physiology*