title: A virtual pattern generator for designing motor behavior tasks.
abstract: A description of the hardware and software used to create movement patterns that differ spatially and temporally is explained. These tasks are presented to participants using a virtual pattern generator.
authors.affiliation: School of Health and Human Performance, University of Georgia, Athens 30602, USA. pdelrey@uga.cc.uga.edu
authors.forename: P
authors.initials: P
authors.lastname: Del Rey
authors.forename: K J
authors.initials: KJ
authors.lastname: Simpson
authors.forename: D C
authors.initials: DC
authors.lastname: Lapena
authors.forename: H C
authors.initials: HC
authors.lastname: Chung
mesh_terms: D003196:Computer Graphics; D006801:Humans; D008838:Microcomputers; D009039:Motion Perception; D010364:Pattern Recognition, Visual; D011597:Psychomotor Performance; D011930:Reaction Time; D012984:Software