On the war of attrition and other games among kin.
Evolutionarily stable strategies or ESSs of games among kin have been calculated in the literature by both "personal-fitness" and "inclusive-fitness" methods. These methods were compared by Hines and Maynard Smith (1979) for games with bilinear payoffs. Although Hines and Maynard Smith regarded the first method as correct, they regarded the second method as useful because the inclusive-fitness conditions for an ESS gave necessary conditions for a personal-fitness ESS in the class of games they considered. In general, however, satisfying the inclusive-fitness conditions is neither necessary nor sufficient for satisfying the inclusive-fitness conditions, although the two methods may often yield identical ESSs. This result is established by reformulating the classic war-of-attrition model to allow variation in energy reserves, assumed to have a Gamma distribution. For this game, the two methods may disagree for intermediate values of relatedness. By the correct method, if the coefficient of variation in energy reserves is sufficiently high, then the game has a unique ESS in pure strategies at which populations with higher coefficients of variation or relatedness display for shorter times. Unrelated contestants are prepared to expend at least half of their reserves. For populations with lower variation coefficients, the ESS exists only if the cost of displaying per unit time is low compared to the rate at which remaining reserves translate into expected future reproductive success for the victor. The critical variation coefficient, below which the ESS exists regardless of cost, decreases from 0.52 to 0 as the coefficient of relatedness increases from 0 to 1. Although there is no assessment, contests are always won by the animal with greater energy reserves in a population at the ESS.
Mesterton-Gibbons
M
M
Department of Mathematics, Florida State University, Tallahassee 32306-3027, USA, mm-g@math.fsu.edu
D000818:Animals; D005075:Biological Evolution; D003220:Conflict, Psychological; D005190:Family; D005716:Game Theory; D006801:Humans; D008433:Mathematics; D008960:Models, Psychological; D012919:Social Behavior