title: Competition and performance on a computer-based complex perceptual-motor task.
abstract: Employees of temporary agencies practiced Space Fortress, a complex video game task, for 10 sessions, each consisting of 8 practice and 2 test games of 3 min each. Trainees practiced individually, in dyads, or in tetrads, and they were classified as having high or low aptitude based on computer attitude scores and baseline performance. Competition for monetary prizes was introduced early in training, late in training, or not at all. Competition facilitated high-aptitude trainees but not low-aptitude trainees. Group size and the timing of competition instructions had no main effects or interactions. The results are discussed in terms of social facilitation theory, according to which competition facilitates dominant responses, which helps high-skill trainees but not low-skill trainees.
authors.affiliation: Department of Psychology, Texas A&M University, College Station 77843-4235, USA. sww@psyc.tamu.edu
authors.forename: S
authors.initials: S
authors.lastname: Worchel
authors.forename: W L
authors.initials: WL
authors.lastname: Shebilske
authors.forename: J A
authors.initials: JA
authors.lastname: Jordan
authors.forename: R
authors.initials: R
authors.lastname: Prislin
mesh_terms: D000293:Adolescent; D000328:Adult; D001076:Aptitude; D003163:Competitive Behavior; D003201:Computers; D004493:Education; D006801:Humans; D008297:Male; D011597:Psychomotor Performance; D018910:Video Games