Effect of expertise on coincident-timing accuracy in a fast ball game.
The aim of this study was to examine the effect of intensive practice in table tennis on perceptual coincident timing. The main question was whether the perceptual demands encountered in fast ball sports produce modifications of the perceptual visual system. Expert table tennis players and novices were compared in a perceptual task which consisted of estimating, by pressing a key, the arrival of a moving stimulus at a target. The stimulus, which was presented either at constant velocity or at constant deceleration, reproduced as closely as possible the natural visual demands encountered in table tennis. The difference between the time of response and the time of arrival of the stimulus at a target position was measured over 40 trials for each of the 16 participants. The results showed no effect of expertise under the constant-velocity condition but an effect under the decelerative condition, indicating that experts were less trajectory-dependent than novices. This result was interpreted as reflecting a better adaptation of the perceptual system of experts to the constraints encountered during table tennis and specifically to the perceptual demands resulting from varied and decelerated ball trajectories. Finally, some limitations of the coincidence anticipation procedure are highlighted, concerning its use in practical settings for evaluating athletes or detecting sport talents, and the need for the simulation conditions during testing to reproduce as closely as possible the perceptual demands of real life is discussed.
Ripoll
H
H
Faculté des Sciences du Sport, Université de Poitiers, Paris, France.
Latiri
I
I
D000222:Adaptation, Physiological / Q000502:physiology; D000328:Adult; D000704:Analysis of Variance; D005069:Evaluation Studies as Topic; D006801:Humans; D008297:Male; D009039:Motion Perception / Q000502:physiology; D009048:Motor Skills / Q000502:physiology; D010775:Photic Stimulation; D055585:Physical Phenomena; D010825:Physics; D011597:Psychomotor Performance / Q000502:physiology*; D013028:Space Perception / Q000502:physiology; D013177:Sports / Q000193:education / Q000502:physiology*; D014796:Visual Perception / Q000502:physiology