Effects of gaze angle and extraretinal eye movement information on visual locomotion control.
This study tested effects of gaze--movement angle and extraretinal eye movement information on performance in a locomotion control task. Subjects hovered in a virtual scene to maintain position against optically simulated gusts. Gaze angle was manipulated by varying the simulated camera pitch orientation. Availability of extraretinal information was manipulated via simulated-pursuit fixation. In Experiment 1, subjects performed better when the camera faced a location on the ground than when it pointed toward the horizon. Experiment 2 tested whether this gain was influenced by availability of appropriate eye movements. Subjects performed slightly better when the camera pointed at nearby than at distant terrain, both in displays that did and in displays that did not simulate pursuit fixation. This suggested that subjects could perform the task using geometric image transformations, with or without appropriate eye movements. Experiment 3 tested more rigorously the relative importance of gaze angle and extraretinal information over a greater range of camera orientations; although subjects could use image transformations alone to control position adequately with a distant point of regard, they required eye movements for optimal performance when viewing nearby terrain.
Beer
J M
JM
Veridian, Inc., Brooks AFB, TX 78235-5104, USA. jbeer@satx.veridian.com
D003198:Computer Simulation; D005133:Eye Movements / Q000502:physiology*; D005260:Female; D005403:Fixation, Ocular / Q000502:physiology*; D006801:Humans; D007698:Kinesis / Q000502:physiology*; D008297:Male; D011597:Psychomotor Performance; D011698:Pursuit, Smooth; D012016:Reference Values; D014796:Visual Perception / Q000502:physiology*