Sex of player and practice in lateral discrimination and videogame performance.
Videogame sessions stimulating surrogate travel were used as navigational training for four days. Four paper-and-pencil measures were obtained to identify characteristics underlying acquisition of navigational skill. These included a map reading test to assess spatial orientation, a self-report questionnaire (Spatial Anxiety Scale) and two orientation tasks requiring discrimination of compass directions and relative position, i.e., right-left. Game performance was related to both scores on spatial anxiety and right-left discrimination. Skill acquisition curves did not differ for the 8 men and 13 women.
Tkacz
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Kent State University, Burton, OH 44021, USA. stkacz@geauga.kent.edu
LaForce
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D004192:Discrimination, Psychological; D005260:Female; D006801:Humans; D008297:Male; D009949:Orientation; D011214:Practice, Psychological; D011597:Psychomotor Performance; D012737:Sex Factors; D013028:Space Perception; D018910:Video Games