Gait and Parkinson's disease: a conceptual model for an augmented-reality based therapeutic device.
This chapter presents an augmented-reality based therapeutic device designed to overcome gait problems associated with Parkinson's Disease (PD). A normal model of gait is proposed followed by a model of Parkinsonian gait with the goal of construction of a gait enabling therapeutic device. The fundamental underlying tenet of the model is that vision pathology is responsible for the majority of Parkinsonian gait pathology. The basis for such a claim is the well documented phenomenon known as Kinesia Paradoxa, whereby in the presence of certain so-called visual cues a PD subject can be transformed from a totally immobile, helpless victim of this disease into a near normal walking individual. Several gait-enabling devices are also described.
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D003198:Computer Simulation; D004867:Equipment Design; D005684:Gait; D006801:Humans; D007091:Image Processing, Computer-Assisted / Q000295:instrumentation*; D007699:Kinesthesis; D009949:Orientation; D010300:Parkinson Disease / Q000534:rehabilitation*; D013813:Therapy, Computer-Assisted / Q000295:instrumentation*; D014584:User-Computer Interface; D014796:Visual Perception