An investigation into factors influencing immersion in interactive virtual reality environments.
Two interactive virtual reality environments were used to identify factors that may affect, or be affected by, the degree of immersion in a virtual world. In particular, the level of stress in a "swimming with dolphins" simulation is measured, as is the degree of simulator sickness resulting form a virtual roller coaster. Analysis of the results indicates that a relationship between the degree of immersion and the following factors: excitement, comfort, quality and age. The following factors are found to depend on the degree of immersion: simulator sickness, control, excitement and desire to repeat the experience.
Bangay
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Department of Computer Science, Rhodes University, Grahamstown, South Africa.
Preston
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D000293:Adolescent; D000328:Adult; D000818:Animals; D001143:Arousal; D001288:Attention; D002648:Child; D003198:Computer Simulation; D003199:Computer Systems; D004289:Dolphins; D005260:Female; D006801:Humans; D007091:Image Processing, Computer-Assisted / Q000295:instrumentation*; D008297:Male; D008875:Middle Aged; D009041:Motion Sickness / Q000523:psychology; D009949:Orientation; D012931:Social Environment; D013550:Swimming; D014584:User-Computer Interface