Comfort constrains graphic workspace: test results of a 3D forearm model.
Human movement performance is subject to many physical and psychological constraints. Analyses of these constraints may not only improve our understanding of the performance aspects that subjects need to keep under continuous control, but may also shed light on the possible origins of specific behavioral preferences that people display in motor tasks. The goal of the present paper is to make an empirical contribution here. In a recent simulation study, we reported effects of pen-grip and forearm-posture constraints on the spatial characteristics of the pen tip's workspace in drawing. The effects concerned changes in the location, size, and orientation of the reachable part of the writing plane, as well as variations in the computed degree of comfort in the hand and finger postures required to reach the various parts of this area. The present study is aimed at empirically evaluating to what extent these effects influence subjects' graphic behavior in a simple, free line-drawing task. The task involved the production of small back-and-forth drawing movements in various directions, to be chosen randomly under three forearm-posture and five pen-grip conditions. The observed variations in the subjects' choice of starting positions showed a high level of agreement with those of the simulated graphic-area locations, showing that biomechanically defined comfort of starting postures is indeed a determinant of the selection of starting points. Furthermore, between-condition rotations in the frequency distributions of the realized stroke directions corresponded to the simulation results, which again confirms the importance of comfort in directional preferences. It is concluded that postural rather than spatial constraints primarily affect subjects' preferences for starting positions and stroke directions in graphic motor performance. The relevance of the present modelling approach and its results for the broader field of complex motor behavior, including the manipulation of tools, is indicated briefly.
Schillings
J J
JJ
Nijmegen Institute for Cognition and Information, The Netherlands.
Thomassen
A J
AJ
Meulenbroek
R G
RG
D000328:Adult; D003196:Computer Graphics; D003198:Computer Simulation; D005260:Female; D005542:Forearm; D007839:Functional Laterality; D006801:Humans; D007699:Kinesthesis; D008297:Male; D009949:Orientation; D011597:Psychomotor Performance