title: Preference for violent electronic games, self-concept, and gender differences in young children.
abstract: Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.
authors.affiliation: Department of Psychology, University of Toledo, USA. jfunk@pop3.utoledo.edu
authors.forename: J B
authors.initials: JB
authors.lastname: Funk
authors.forename: D D
authors.initials: DD
authors.lastname: Buchman
authors.forename: J N
authors.initials: JN
authors.lastname: Germann
mesh_terms: D016739:Behavior, Addictive / Q000175:diagnosis / Q000523:psychology; D002648:Child; D002653:Child Behavior Disorders / Q000175:diagnosis / Q000523:psychology; D002755:Choice Behavior; D005260:Female; D005783:Gender Identity; D006801:Humans; D008297:Male; D010553:Personality Development; D012307:Risk Factors; D012649:Self Concept; D014754:Violence / Q000523:psychology*