Modeling the customer in electronic commerce.
This paper reviews interface design of web pages for e-commerce. Different tasks in e-commerce are contrasted. A systems model is used to illustrate the information flow between three subsystems in e-commerce: store environment, customer, and web technology. A customer makes several decisions: to enter the store, to navigate, to purchase, to pay, and to keep the merchandize. This artificial environment must be designed so that it can support customer decision-making. To retain customers it must be pleasing and fun, and create a task with natural flow. Customers have different needs, competence and motivation, which affect decision-making. It may therefore be important to customize the design of the e-store environment. Future ergonomics research will have to investigate perceptual aspects, such as presentation of merchandize, and cognitive issues, such as product search and navigation, as well as decision making while considering various economic parameters. Five theories on e-commerce research are presented.
Helander
M G
MG
School of Mechanical and Production Engineering, Nanyang Technological University, Singapore. mahel@ntu.edu.sg
Khalid
H M
HM
D000329:Advertising; D001290:Attitude; D003132:Commerce; D003657:Decision Making; D006804:Ergonomics; D006801:Humans; D020407:Internet; D014584:User-Computer Interface