Blood Clot: gaming to reinforce learning about disseminated intravascular coagulation.
BACKGROUND
The game, Blood Clot, is an educational tool to reinforce learning following a lecture about disseminated intravascular coagulation (DIC).


METHODS
The game was implemented as an educational update for thirty Registered Nurses in a hospital setting.


RESULTS
The game reinforced learning of lecture material and stimulated group involvement and communication.


CONCLUSIONS
The self-report evaluations indicate Blood Clot enhanced communication within the group and application of lecture material to solve problems.
Wargo
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Geisinger Medical Center, 100 North Academy Boulevard, Danville, PA 17822, USA.
D001291:Attitude of Health Personnel; D003142:Communication; D004211:Disseminated Intravascular Coagulation / Q000097:blood / Q000175:diagnosis / Q000628:therapy; D004509:Education, Nursing, Continuing / Q000379:methods* / Q000592:standards; D005717:Games, Experimental; D006801:Humans; D007400:Interprofessional Relations; D017145:Models, Educational; D015402:Nursing Education Research; D009741:Nursing Staff, Hospital / Q000193:education* / Q000523:psychology; D011340:Problem Solving; D012054:Reinforcement, Psychology; D013664:Teaching Materials / Q000592:standards*