Beneficial effects of an "energy drink" given to sleepy drivers.
500 ml of a glucose based "energy" drink versus a control without the active ingredients (caffeine, taurine, glucuronolactone) were given double blind to 11 sleepy participants driving an interactive real-car driving simulator. Lane drifting and a secondary task (reaction time) were measured for two hours post-treatment. The energy drink significantly improved both indices, particularly for the first hour.
Horne
J A
JA
Loughborough University Sleep Research Centre, Leicestershire, United Kingdom. j.a.horne@lboro.ac.uk
Reyner
L A
LA
D000328:Adult; D001334:Automobile Driving; D002110:Caffeine / Q000494:pharmacology*; D000697:Central Nervous System Stimulants / Q000494:pharmacology*; D005221:Fatigue / Q000188:drug therapy*; D005260:Female; D005947:Glucose / Q000494:pharmacology*; D005965:Glucuronates / Q000494:pharmacology*; D006801:Humans; D008297:Male; D011930:Reaction Time; D013654:Taurine / Q000494:pharmacology*; D013997:Time Factors
D000697:Central Nervous System Stimulants; D005965:Glucuronates; D013654:Taurine; C004940:glucuronolactone; D002110:Caffeine; D005947:Glucose