Spatial representations of virtual mazes: the role of visual fidelity and individual differences.
Twenty-four people learned three versions of a room-sized maze: a wire-frame desktop virtual environment (VE), a normal surface-rendered desktop VE, and a real-world maze. Differences among the mental representations formed from each environment were measured with pointing and distance estimation tasks in a real-world version of each maze. People were more accurate at pointing after having learned the real and wire-frame VE maze than the surface-rendered VE maze; however, this effect was small compared with the effect of individual differences. Differences in gender, spatial ability, and prior computer experience were significantly related to the ability to acquire spatial information from the desktop VE. There was a high correlation between spatial knowledge when it was measured in the VE and spatial knowledge measured in the real world. Actual or potential applications include the design of effective VE training systems.
Waller
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University of Washington, Seattle, USA. waller@psych.ucsb.edu
Knapp
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Hunt
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E
D000293:Adolescent; D000328:Adult; D004215:Distance Perception; D005260:Female; D006801:Humans; D007206:Individuality; D008297:Male; D018782:Maze Learning; D009949:Orientation; D012737:Sex Factors; D013028:Space Perception; D014584:User-Computer Interface