High-power graphic computers for visual simulation:  a real-time--rendering revolution.
Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their  visual world in ways once only dreamed of.  This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which  provides tools and challenges for the perceptual psychologist.  Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.
Kaiser
M K
MK
NASA-Ames Research Center, Moffett Field, California, USA.  moose@eos.arc.nasa.gov
D000401:Aircraft / Q000295:instrumentation; D001359:Aviation / Q000193:education* / Q000295:instrumentation / Q000639:trends; D003196:Computer Graphics / Q000295:instrumentation / Q000639:trends*; D003198:Computer Simulation / Q000639:trends*; D006804:Ergonomics; D006801:Humans; D009039:Motion Perception; D011584:Psychology; D012984:Software; D014584:User-Computer Interface; D014796:Visual Perception