Computer usage and its relationship with adolescent lifestyle in Hong Kong.
OBJECTIVE
To determine the patterns of computer usage among adolescents in Hong Kong and to examine whether computer usage is associated with less physical activity and social support among adolescents.


METHODS
A total of 2110 secondary school students (52% boys and 48% girls) in Hong Kong completed a set of questionnaires to measure their computer usage and lifestyle. Mean age of the respondents was 14.16 years (SD = 1.81 years). Computer usage was taped by asking the students to indicate how much time (in minutes) they spent on the computer each day for doing homework assignments; playing computer games; "surfing" the Internet; and communicating with others. The students also provided information on their social-physical lifestyle. Student's t-tests and analysis of variance were used to examine group differences. Pearson product moment correlations were used to explore relationships between computer usage and lifestyle.


RESULTS
Boys who use computers for doing homework, "surfing" the Internet, and communicating with others engage in more social-physical activities than others. Boys who use computers to play games tend to be more social-behaviorally inactive. For girls, patterns of computer usage are not related to lifestyle.


CONCLUSIONS
Computer users tended to engage in social-physical activities more frequently and had higher social support than nonusers. But among computer users, the amount of time spent daily on the computer was not associated with lifestyle. Instead, patterns of computer usage are more related to lifestyle and the relationship is moderated by gender.
Ho
S M
SM
Department of Psychology, The University of Hong Kong, Pokfulam, Hong Kong, China. munyin@hkucc.hku.hk
Lee
T M
TM
D000293:Adolescent; D000294:Adolescent Behavior / Q000523:psychology*; D000367:Age Factors; D000704:Analysis of Variance; D003201:Computers; D005260:Female; D006723:Hong Kong; D006801:Humans; D007398:Interpersonal Relations; D008019:Life Style; D008297:Male; D012737:Sex Factors; D013997:Time Factors; D018910:Video Games