Comparing student attitudes to different models of the same virtual patient.
OBJECTIVE
Two types of virtual patient designs can be distinguished - a 'narrative' structure and a 'problem-solving' structure (1). This study assesses attitudes of students with respect to learning communication skills via a virtual patient; and compares acceptability of the two different types of virtual patient designs.


METHODS
Two virtual patients were constructed around the same case, each emphasising a narrative or problem-solving model. Undergraduate medical students used the simulations as part of a communication skills program. A computer-based survey was used to assess attitude.


RESULTS
There was general acceptance of the use of the computer-based simulated patient. Students who generally performed better at communication skills, were more positive towards the virtual patient. There was no quantitative difference in acceptability between the two designs, but there were clear qualitative differences.


CONCLUSIONS
While students were moderately positive about both simulations, qualitative data indicated that their were clear differences in attitude between the two different designs.
Bearman
M
M
Centre of Medical Informatics, Monash University, Melbourne, Australia. Margaret.Bearman@med.monash.edu.au
Cesnik
B
B
D001292:Attitude to Computers; D003142:Communication; D003198:Computer Simulation; D003194:Computer-Assisted Instruction / Q000379:methods*; D004504:Education, Medical, Undergraduate / Q000379:methods; D006801:Humans; D016544:Patient Simulation; D013337:Students, Medical / Q000523:psychology*; D014584:User-Computer Interface