Effects of characteristics of image quality in an immersive environment.
Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image resolution, and scene content in an immersive visual display. Two different scenes (a photograph of a fountain and a simple radial pattern) at two different resolutions were tested using six FOVs (30, 60, 90, 120, 150, and 180 deg.). Both postural stability, recorded by force plates, and subjective difficulty ratings varied as a function of FOV, scene content, and image resolution. Subjects exhibited more balance disturbance and reported more difficulty in maintaining posture in the wide-FOV, high-resolution, and natural scene conditions.
Duh
Henry Been-Lirn
HB
Human Interface Technology Lab, University of Washington, Seattle, WA 98195, USA. hduh@ems.jsc.nasa.gov
Lin
James J W
JJ
Kenyon
Robert V
RV
Parker
Donald E
DE
Furness
Thomas A
TA
D000328:Adult; D003196:Computer Graphics; D003198:Computer Simulation; D003626:Data Display; D006804:Ergonomics; D005260:Female; D006801:Humans; D008297:Male; D009039:Motion Perception; D009325:Nausea; D004856:Postural Balance / Q000502:physiology*; D011187:Posture / Q000502:physiology*; D014584:User-Computer Interface; D014794:Visual Fields