Virtual reality in behavioral neuroscience and beyond.
Virtual reality (VR) has finally come of age for serious applications in the behavioral neurosciences. After capturing the public imagination a decade ago, enthusiasm for VR flagged due to hardware limitations, an absent commercial market and manufacturers who dropped the mass-market products that normally drive technological development. Recently, however, improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. New and exciting applications for VR have emerged in research, training, rehabilitation, teleoperation, virtual archeology and tele-immersion.
Tarr
Michael J
MJ
Department of Cognitive & Linguistic Sciences and Brain Science Program, Brown University, Providence, Rhode Island 02912, USA. michael_tarr@brown.edu
Warren
William H
WH
D001525:Behavioral Sciences / Q000379:methods / Q000639:trends*; D001921:Brain / Q000502:physiology*; D005246:Feedback / Q000502:physiology; D006801:Humans; D009488:Neurosciences / Q000379:methods / Q000639:trends*; D010465:Perception / Q000502:physiology*; D014584:User-Computer Interface