The physical impact of computers and electronic game use on children and adolescents, a review of current literature.
Children using computers and electronic games may adopt the kinds of sustained and awkward postures that are associated with musculoskeletal disorders in working adults. If they do, the physical demands of extensive use could lead to a wide range of adverse effects on developing children, including visual, neurological and physical changes. This article reviews the literature related to media use, ergonomics, epidemiology and pediatrics that address the physical impact of computer use by children. The literature establishes that computer use is common, but does not demonstrate a causal or statistical association with any physical disorders. Laboratory studies on vision, case reports of game-related tendonitis and ergonomic analyses of classroom computers suggest that concern is warranted.
Gillespie
Robin Mary
RM
Department of Ergonomics and Biomechanics, New York University, 454 Fort Washington Avenue #66, New York, NY 10033, USA. rmg9104@nyu.edu
D000293:Adolescent; D002648:Child; D006804:Ergonomics; D006801:Humans; D008838:Microcomputers; D009140:Musculoskeletal Diseases / Q000209:etiology* / Q000517:prevention & control; D014481:United States; D018910:Video Games / Q000009:adverse effects