Human motion planning based on recursive dynamics and optimal control techniques.
This paper presents an efficient optimal control and recursive dynamics-based computer animation system for simulating and controlling the motion of articulated figures. A quasi-Newton nonlinear programming technique (super-linear convergence) is implemented to solve minimum torque-based human motion-planning problems. The explicit analytical gradients needed in the dynamics are derived using a matrix exponential formulation and Lie algebra. Cubic spline functions are used to make the search space for an optimal solution finite. Based on our formulations, our method is well conditioned and robust, in addition to being computationally efficient. To better illustrate the efficiency of our method, we present results of natural looking and physically correct human motions for a variety of human motion tasks involving open and closed loop kinematic chains.
Lo
Janzen
J
Department of Computer and Information Science, School of Engineering and Applied Sciences, University of Pennsylvania, Philadelphia, PA 19104, USA.
Huang
Gang
G
Metaxas
Dimitris
D
D000465:Algorithms; D001696:Biomechanical Phenomena; D003196:Computer Graphics; D003198:Computer Simulation; D006804:Ergonomics; D018478:Extravehicular Activity; D006112:Gravitation; D006801:Humans; D021621:Imaging, Three-Dimensional; D007596:Joints; D008433:Mathematics; D008953:Models, Anatomic; D009068:Movement / Q000502:physiology*; D013026:Space Flight; D019415:Torque; D014893:Weightlessness