Data representation for joint kinematics simulation of the lower limb within an educational context.
Three-dimensional (3D) visualization is becoming increasingly frequent in both qualitative and quantitative biomechanical studies of anatomical structures involving multiple data sources (e.g. morphological data and kinematics data). For many years, this kind of experiment was limited to the use of bi-dimensional images due to a lack of accurate 3D data. However, recent progress in medical imaging and computer graphics has forged new perspectives. Indeed, new techniques allow the development of an interactive interface for the simulation of human motions combining data from both medical imaging (i.e., morphology) and biomechanical studies (i.e., kinematics). Fields of application include medical education, biomechanical research and clinical research. This paper presents an experimental protocol for the development of anatomically realistic joint simulation within a pedagogical context. Results are shown for the lower limb. Extension to other joints is straightforward. This work is part of the Virtual Animation of the Kinematics of the Human project (VAKHUM) (http://www.ulb.ac.be/project/vakhum).
Van Sint Jan
Serge
S
Department of Human Anatomy, Faculty of Medicine, University of Brussels (ULB), Belgium. sintjans@ulb.ac.be
Hilal
Isam
I
Salvia
Patrick
P
Sholukha
Victor
V
Poulet
Pascal
P
Kirokoya
Ibrahim
I
Rooze
Marcel
M
D001175:Arthrography / Q000379:methods; D003198:Computer Simulation; D006801:Humans; D021621:Imaging, Three-Dimensional / Q000379:methods*; D007596:Joints / Q000502:physiology*; D035002:Lower Extremity / Q000000981:diagnostic imaging / Q000502:physiology*; D008953:Models, Anatomic; D008954:Models, Biological; D009068:Movement / Q000502:physiology; D013663:Teaching / Q000379:methods; D014584:User-Computer Interface