Using Edward de Bono's six hats game to aid critical thinking and reflection in palliative care.
This article describes the use of a creative thinking game to stimulate critical thinking and reflection with qualified health professionals undertaking palliative care education. The importance of reflective practice in nursing is well documented and numerous models are available. However, the author as a nurse teacher has found that many of these models are either too simple or too complex to be valuable in practice. The six hats game, devised by Edward de Bono, is a method that stimulates a variety of types of thinking and when used as a means of reflection helps students to become more critical about their practice. Using this game with a palliative care case study the author demonstrates how thinking more creatively about the patients' perceived needs and problems can assist in developing reflective skills. The article concludes with a discussion on some of the challenges of using this method and suggestions for future practical uses.
Kenny
Lesley J
LJ
Cheshire Hopsices Education, Cheshire, UK.
D004506:Education, Nursing / Q000379:methods*; D005717:Games, Experimental; D006801:Humans; D008297:Male; D008875:Middle Aged; D008960:Models, Psychological; D010166:Palliative Care / Q000523:psychology*; D013850:Thinking