Evolutionary plantographics.
This letter describes an evolutionary system for creating lifelike three-dimensional plants and flowers, our main goal being the facilitation of producing realistic plant imagery. With these two goals in mind--ease of generation and realism--we designed the plant genotype and the genotype-to-phenotype mapping. Diversity in our system comes about through two distinct processes--evolution and randomization--allowing the creation not only of single plants but of entire gardens and forests. Thus, we are able to readily produce natural-looking artificial scenes.
Gal
Alon
A
Department of Computer Science, Ben Gurion University, P.O. Box 653, Beer Sheva 84105, Israel. gal_alon@cs.bgu.ac.il
Mahal
Gady
G
Sipper
Moshe
M
D005075:Biological Evolution; D003196:Computer Graphics; D063245:Plant Development; D018514:Plant Structures / Q000033:anatomy & histology / Q000235:genetics / Q000254:growth & development; D010944:Plants / Q000033:anatomy & histology* / Q000235:genetics