title: Everything I know about business I learned from monopoly.
abstract: Is there an analogy for business to the beginning, middle, and end rhythm in games? Phil Orbanes thinks so. A good manager might engineer these types of shifts over the course of a critical project--and be prepared for different moods and levels of motivation from people. In this article, one of the world's foremost board game designers reflects on what makes people want to compete--and win.
authors.forename: Phil
authors.initials: P
authors.lastname: Orbanes
mesh_terms: D000288:Administrative Personnel; D003132:Commerce / Q000191:economics / Q000458:organization & administration*; D004465:Economic Competition; D005716:Game Theory; D017408:Guidelines as Topic; D006801:Humans; D009042:Motivation; D010988:Play and Playthings / Q000523:psychology*; D012919:Social Behavior; D014481:United States