Virtual reality applications for motor rehabilitation after stroke.
Hemiparesis is the primary physical impairment underlying functional disability after stroke. A goal of rehabilitation is to enhance motor skill acquisition, which is a direct result of practice. However, frequency and duration of practice are limited in rehabilitation. Virtual reality (VR) is a computer technology that simulates real-life learning while providing augmented feedback and increased frequency, duration, and intensity of practiced tasks. The rate and extent of relearning of motor tasks could affect the duration, effectiveness, and cost of patient care. The purpose of this article is to review the use of VR training for motor rehabilitation after stroke.
Sisto
Sue Ann
SA
Human Performance and Movement Analysis Laboratory, Kessler Medical Rehabilitation Research and Education Corporation, West Orange, New Jersey, USA.
Forrest
Gail F
GF
Glendinning
Diana
D