title: Memory consolidation and contextual interference effects with computer games.
abstract: Some investigators of the contextual interference effect contend that there is a direct relation between the amount of practice and the contextual interference effect based on the prediction that the improvement in learning tasks in a random practice schedule, compared to a blocked practice schedule, increases in magnitude as the amount of practice during acquisition on the tasks increases. Research using computer games in contextual interference studies has yielded a large effect (f = .50) with a random practice schedule advantage during transfer. These investigations had a total of 36 and 72 acquisition trials, respectively. The present study tested this prediction by having 72 college students, who were randomly assigned to a blocked or random practice schedule, practice 102 trials of three computer-game tasks across three days. After a 24-hr. interval, 6 retention and 5 transfer trials were performed. Dependent variables were time to complete an event in seconds and number of errors. No significant differences were found for retention and transfer. These results are discussed in terms of how the amount of practice, task-related factors, and memory consolidation mediate the contextual interference effect.
authors: Hahnemann Programs in Rehabilitation Sciences, Drexel University, Philadelphia, PA 19102-1192, USA. Shewokis@drexel.edu
authors: Patricia A
authors: PA
authors: Shewokis
mesh_terms: D000293:Adolescent; D000328:Adult; D001245:Association Learning; D001288:Attention; D005260:Female; D006801:Humans; D008297:Male; D009042:Motivation; D011214:Practice, Psychological; D012055:Reinforcement Schedule; D012153:Retention, Psychology; D014163:Transfer, Psychology; D018910:Video Games