Three dimensional spatial memory and learning in real and virtual environments.
Human orientation and spatial cognition partly depends on our ability to remember sets of visual landmarks and imagine their relationship to us from a different viewpoint. We normally make large body rotations only about a single axis which is aligned with gravity. However, astronauts who try to recognize environments rotated in 3 dimensions report that their terrestrial ability to imagine the relative orientation of remembered landmarks does not easily generalize. The ability of human subjects to learn to mentally rotate a simple array of six objects around them was studied in 1-G laboratory experiments. Subjects were tested in a cubic chamber (n = 73) and a equivalent virtual environment (n = 24), analogous to the interior of a space station node module. A picture of an object was presented at the center of each wall. Subjects had to memorize the spatial relationships among the six objects and learn to predict the direction to a specific object if their body were in a specified 3D orientation. Percent correct learning curves and response times were measured. Most subjects achieved high accuracy from a given viewpoint within 20 trials, regardless of roll orientation, and learned a second view direction with equal or greater ease. Performance of the subject group that used a head mounted display/head tracker was qualitatively similar to that of the second group tested in a physical node simulator. Body position with respect to gravity had a significant but minor effect on performance of each group, suggesting that results may also apply to weightless situations. A correlation was found between task performance measures and conventional paper-and-pencil tests of field independence and 2&3 dimensional figure rotation ability.
Man Vehicle Laboratory, Massachusetts Institute of Technology, Cambridge, MA 02139, USA. coman@mit.edu
Charles M
CM
Oman
Wayne L
WL
Shebilske
Jason T
JT
Richards
Travis C
TC
Tubre
Andrew C
AC
Beall
Alan
A
Natapoff
D000293:Adolescent; D000328:Adult; D003626:Data Display; D006112:Gravitation; D006801:Humans; D007858:Learning; D008568:Memory; D009949:Orientation; D011187:Posture; D011597:Psychomotor Performance; D013028:Space Perception; D018561:Space Simulation; D013037:Spatial Behavior; D014584:User-Computer Interface