Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics.
In this paper, we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate blood as a fluid with free surfaces. While SPH was originally designed to simulate astronomical objects, we gear the method towards fluid simulation by deriving the force density fields directly from the Navier-Stokes equation and by adding a term to model surface tension effects. In contrast to Eulerian grid-based approaches, the particle-based approach makes mass conservation equations and convection terms dispensable which reduces the complexity of the simulation. In addition, the particles can directly be used to render the surface of the fluid. Our method can be used in interactive surgical training systems with models of up to 3000 particles.
Müller
Matthias
M
Computer Graphics Laboratory, ETH Zurich, Switzerland.
Schirm
Simon
S
Teschner
Matthias
M
D000783:Aneurysm / Q000601:surgery*; D003198:Computer Simulation; D003194:Computer-Assisted Instruction; D013502:General Surgery / Q000193:education*; D018056:Hemorheology; D006801:Humans