title: Learning and understanding in virtual teams.
abstract: There are sufficient reasons to conclude that virtual education is not just hype. There are, among others, economic motivations such as bringing one learning module to a larger audience of learners, and pragmatic reasons such as achieving flexibility in time and space for learning, which is especially important for adult learners. However, from a pedagogic point of view there are some doubts. Current technologies meant for learning and working in teams are often designed for functional collaboration (e.g., sharing documents, communicating), but fail to support learning, understanding and team forming (e.g., carrying out pedagogically adequate tasks, understanding each other's work and group dynamic processes) in virtual teams. In order to understand virtual teams, we need to know how we can study learning and understanding in virtual teams. Interesting research questions are: Which concepts are important in understanding virtual teams? How can we measure those concepts, and in what type of setting (e.g., experimental study, case study)? The aim of this special issue is to provide and discuss concepts and pragmatic insights in research on learning and understanding in virtual teams. The aim of this article is to set the stage for those articles.
authors.affiliation: Educational Technology Expertise Center, Open University of The Netherlands, Heerlen, The Netherlands. paul.kirschner@ou.nl
authors.forename: Paul A
authors.initials: PA
authors.lastname: Kirschner
authors.forename: Jan
authors.initials: J
authors.lastname: Van Bruggen
mesh_terms: D000328:Adult; D003198:Computer Simulation; D003194:Computer-Assisted Instruction / Q000295:instrumentation / Q000379:methods*; D003299:Cooperative Behavior; D020375:Education, Distance; D004777:Environment; D006126:Group Processes; D006801:Humans; D007858:Learning; D019114:Remote Consultation; D012984:Software; D014584:User-Computer Interface