Infant grasp learning: a computational model.
This paper presents ILGM (the Infant Learning to Grasp Model), the first computational model of infant grasp learning that is constrained by the infant motor development literature. By grasp learning we mean learning how to make motor plans in response to sensory stimuli such that open-loop execution of the plan leads to a successful grasp. The open-loop assumption is justified by the behavioral evidence that early grasping is based on open-loop control rather than on-line visual feedback. Key elements of the infancy period, namely elementary motor schemas, the exploratory nature of infant motor interaction, and inherent motor variability are captured in the model. In particular we show, through computational modeling, how an existing behavior (reaching) yields a more complex behavior (grasping) through interactive goal-directed trial and error learning. Our study focuses on how the infant learns to generate grasps that match the affordances presented by objects in the environment. ILGM was designed to learn execution parameters for controlling the hand movement as well as for modulating the reach to provide a successful grasp matching the target object affordance. Moreover, ILGM produces testable predictions regarding infant motor learning processes and poses new questions to experimentalists.
Oztop
Erhan
E
ATR, Computational Neuroscience Laboratories, 2-2-2 Hikaridai, Seika-cho, 619-0288 Soraku-gun, Kyoto, Japan. erhan@atr.jp
Bradley
Nina S
NS
Arbib
Michael A
MA
D019295:Computational Biology / Q000379:methods*; D003198:Computer Simulation; D018737:Hand Strength / Q000502:physiology*; D006801:Humans; D007223:Infant; D007858:Learning / Q000502:physiology*