Learning to generate combinatorial action sequences utilizing the initial sensitivity of deterministic dynamical systems.
This study shows how sensory-action sequences of imitating finite state machines (FSMs) can be learned by utilizing the deterministic dynamics of recurrent neural networks (RNNs). Our experiments indicated that each possible combinatorial sequence can be recalled by specifying its respective initial state value and also that fractal structures appear in this initial state mapping after the learning converges. We also observed that the sequences of mimicking FSMs are encoded utilizing the transient regions rather than the invariant sets of the evolved dynamical systems of the RNNs.
Brain Science Institute (RIKEN), 2-1 Hirosawa, Wako-shi, Saitama 351-0198, Japan. ryu@brain.riken.go.jp
Ryu
R
Nishimoto
Jun
J
Tani
D003198:Computer Simulation; D006801:Humans; D007858:Learning / Q000502:physiology*; D008959:Models, Neurological; D016571:Neural Networks, Computer; D017711:Nonlinear Dynamics; D013597:Systems Analysis; D013598:Systems Theory