Effects of age on associating virtual and embodied toys.
Technologies such as videos, toys, and video games are used as tools in delivering education to young children. Do children spontaneously transfer between virtual and real-world mediums as they learn? Fifty-six children learned facts about a toy dog presented through varying levels of technology and interactivity (e.g., video game, stuffed animal, picture books). They then met a similar dog character in a new embodiment (e.g., as a stuffed animal if first met the dog as video character). Would children spontaneously generalize the facts they learned about the dog character across mediums (dynamic and static environments)? Results indicate that younger children were more likely to generalize facts across mediums. Specific aspects of the level of technology and interactivity had little effect.
Okita
Sandra Y
SY
Psychological Studies in Education, School of Education, Stanford University, Palo Alto, CA 94305-3096, USA. yuudra@stanford.edu
D002648:Child; D002657:Child Development; D002675:Child, Preschool; D005260:Female; D005793:Generalization, Psychological; D006801:Humans; D008297:Male; D008570:Memory, Short-Term; D010988:Play and Playthings; D011936:Reality Testing; D014163:Transfer, Psychology; D014584:User-Computer Interface; D018910:Video Games; D014743:Videotape Recording