title: Verification of the change blindness phenomenon while managing critical events on a combat information display.
abstract: Change blindness occurs when humans are unable to detect significant changes in objects and scenes after their attention is momentarily diverted. Because change blindness is relevant in many applied settings, the current study investigated the phenomenon in the context of tasks performed by naval command and control system personnel. Operators of such systems are often heavily loaded with concurrent visual search, situation assessment, voice communications, and control-display manipulation tasks at large, physically dispersed tactical situation displays. As the operators' attention shifts from one display to another, it creates an opportunity for changes to occur on unattended screens with potentially negative consequences. Our results show that on a display containing 8 objects of interest, considerable change blindness was demonstrated in that participants required 2 or more selections to correctly identify a changed object on nearly 1/3 of the test trials. Further, operator performance on 15% of the trials was equivalent to randomly guessing with replacement after making 3 incorrect selections. This research underscores the need for developing effective countermeasures to the change blindness phenomenon. Actual or potential uses of this research include interface design of computer workstations for military, nuclear power industry, air traffic control, crisis response center, and hospital emergency room applications.
authors.affiliation: Space and Naval Warfare Systems Command Systems Center, San Diego, California 92152-7150, USA. divita@spawar.navy.mil
authors.forename: Joseph
authors.initials: J
authors.lastname: DiVita
authors.forename: Richard
authors.initials: R
authors.lastname: Obermayer
authors.forename: William
authors.initials: W
authors.lastname: Nugent
authors.forename: James M
authors.initials: JM
authors.lastname: Linville
mesh_terms: D001288:Attention; D003626:Data Display; D006801:Humans; D011592:Psychology, Military; D013647:Task Performance and Analysis; D014481:United States