title: Towards integration of computer games in interactive health education environments: understanding gameplay challenge, narrative and spectacle.
abstract: BACKGROUND
  There is an alarming progress in the health status of the young in western countries, and new methods and tools for behavioural health interventions are urgently called for.
  
  
  OBJECTIVE
  To explore how computer game designs can be integrated in the development of Interactive Health Education Environments.
  
  
  METHODS
  Qualitative analyses of adolescents' experiences of playing an action-adventure computer game, using data from in-depth interviews.
  
  
  RESULTS
  A model is presented, where the gameplaying experience is connected to four components of computer games. Playing computer games was found to mainly be motivated by the challenges and competition represented in the gameplay scripts.
  
  
  CONCLUSIONS
  Interactive health education environments can be improved by implementing challenging gameplay scripts, spectacular technical features and narratives.
authors.affiliation: Department of Computer and Information Science, Linköping University, Sweden. tti@ida.liu.se
authors.forename: Toomas
authors.initials: T
authors.lastname: Timpka
authors.forename: Gabriella
authors.initials: G
authors.lastname: Graspemo
authors.forename: Linda
authors.initials: L
authors.lastname: Hassling
authors.forename: Sam
authors.initials: S
authors.lastname: Nordfeldt
authors.forename: Henrik
authors.initials: H
authors.lastname: Eriksson
mesh_terms: D000293:Adolescent; D006266:Health Education / Q000379:methods; D006801:Humans; D008297:Male; D018910:Video Games / Q000523:psychology*