title: Using immersive technology for postural research and rehabilitation.
abstract: Posture has traditionally been examined by isolating individual control pathways to determine their specific contributions. However, if these pathways are responsive to functional contexts, then their responses may differ when the system is receiving simultaneous inputs from multiple pathways. Thus, we may never fully understand how the central nervous system (CNS) organizes behaviors in the real world from studies conducted in the minimized environment of the laboratory. The consequence of this is that when findings from the laboratory are applied to therapeutic intervention, the intervention may not be appropriate for all circumstances and will not fully meet the needs of the patient. We have united an immersive dynamic virtual environment with motion of a posture platform to record the biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. The virtual environment possesses content, contrast, and texture so that we can examine postural responses as they might occur in a complex, real-world environment. In this paper we specifically describe the factors guiding our choices of virtual technology and present data from young adults, elderly adults, and an individual with bilateral labyrinthine loss to demonstrate how multimodal inputs influence their postural response organization. Significant implications for future experimental and rehabilitation protocols are also discussed.
authors.affiliation: Sensory Motor Performance Program, Rehabilitation Institute of Chicago, Chicago, Illinois 60611, USA.
authors.forename: Emily A
authors.initials: EA
authors.lastname: Keshner
authors.forename: Robert V
authors.initials: RV
authors.lastname: Kenyon
mesh_terms: D000328:Adult; D000368:Aged; D006801:Humans; D007759:Labyrinth Diseases / Q000503:physiopathology / Q000534:rehabilitation; D008875:Middle Aged; D009038:Motion; D009068:Movement / Q000502:physiology; D009142:Musculoskeletal Physiological Phenomena; D009949:Orientation / Q000502:physiology; D011187:Posture / Q000502:physiology*; D012106:Research; D014584:User-Computer Interface; D014794:Visual Fields / Q000502:physiology*; D014796:Visual Perception / Q000502:physiology