The name of the game: predictive power of reputations versus situational labels in determining prisoner's dilemma game moves.
Two experiments, one conducted with American college students and one with Israeli pilots and their instructors, explored the predictive power of reputation-based assessments versus the stated "name of the game" (Wall Street Game vs. Community Game) in determining players' responses in an N-move Prisoner's Dilemma. The results of these studies showed that the relevant labeling manipulations exerted far greater impact on the players' choice to cooperate versus defect--both in the first round and overall--than anticipated by the individuals who had predicted their behavior. Reputation-based prediction, by contrast, failed to discriminate cooperators from defectors. A supplementary questionnaire study showed the generality of the relevant short-coming in naïve psychology. The implications of these findings, and the potential contribution of the present methodology to the classic pedagogical strategy of the demonstration experiment, are discussed.
Liberman
Varda
V
The Interdisciplinary Center Herzliya, Israel.
Samuels
Steven M
SM
Ross
Lee
L
D000293:Adolescent; D000328:Adult; D003299:Cooperative Behavior; D003431:Cross-Cultural Comparison; D003657:Decision Making; D005260:Female; D005716:Game Theory; D006801:Humans; D007206:Individuality; D007398:Interpersonal Relations; D007557:Israel; D016013:Likelihood Functions; D008257:Machiavellianism; D008297:Male; D008889:Military Personnel / Q000523:psychology; D009042:Motivation; D010552:Personality Assessment; D012925:Social Conformity; D012938:Social Perception; D013334:Students / Q000523:psychology; D014481:United States