Subjective response of people to simulated sonic booms in their homes.
In order to determine the effect of the number of sonic boom occurrences on annoyance, a computer-based system was developed for studying the subjective response of people to the occurrence of simulated sonic booms in their homes. The system provided a degree of control over the noise exposure not found in community surveys and a degree of situational realism not available in the laboratory. A system was deployed for eight weeks in each of 33 homes. Each day from 4 to 63 sonic booms were played as the test subject went about his or her normal activities. At the end of the day, the test subjects rated their annoyance to the sonic booms heard during the day. The sonic booms consisted of different combinations of waveforms, levels, and occurrence rates. The experiment confirmed that the increase in annoyance resulting from multiple occurrences can be modeled by the addition of the term "10 * log(number of occurrences)" to the sonic boom level. Of several noise metrics considered, perceived level was the best annoyance predictor. Comparisons of the subjective responses to the different sonic boom waveforms found no differences that were not accounted for by the noise metrics.
McCurdy
David A
DA
Structural Acoustics Branch, NASA Langley Research Center MS 463, Hampton, Virginia 23681, USA. d.a.mccurdy@nasa.gov
Brown
Sherilyn A
SA
Hilliard
R David
RD
D000222:Adaptation, Physiological / Q000502:physiology; D000328:Adult; D000367:Age Factors; D000368:Aged; D000401:Aircraft; D005190:Family; D005260:Female; D006801:Humans; D007899:Leisure Activities / Q000523:psychology; D008144:Loudness Perception / Q000502:physiology*; D008297:Male; D008875:Middle Aged; D009624:Noise, Transportation / Q000009:adverse effects*; D009790:Occupations; D011897:Random Allocation; D013216:Reflex, Startle / Q000502:physiology; D012146:Rest / Q000523:psychology; D012890:Sleep / Q000502:physiology; D011795:Surveys and Questionnaires